The Iron Ring: five venues, one champion each. Beat a venue to earn your invitation to the next.
Fight any boss you've beaten as many times as you like. No coins or stars, nothing to lose.
The Iron Ring: five venues, one champion each. Beat a venue to earn your invitation to the next.
Fight any boss you've beaten as many times as you like. No coins or stars, nothing to lose.
Today's board · resets at midnight.
Rivals are the Iron Ring's own fighters. Online rankings with other players switch on when the game connects to Lovable Cloud.
Admin is only for testing. Players never see it unless they tap the version number 5 times.
On iPhone the browser only vibrates at the moment you touch, so you feel a tick per press.
A symbol on every attack, so you don't need the colors: a round shield = block or parry it, a diamond arrow = dodge it that way. Helps with color blindness.
Slower wind-ups, a bigger parry window, softer hits, and dodge hints that never switch off. Works with any difficulty.
Turn down camera shake, zooms and white flashes if they're uncomfortable.
Playing with one hand? Pick SWIPE under Controls: one Guard button under the thumb you choose, and swipes anywhere to dodge.
Erase everything: coins, venues, stars, badges, outfits, boosts, rankings and settings. The game starts over like a fresh download.
Kodiak fell, and the Iron Paw gang fell with him. Someone picked up the pieces.
The Ringmaster bought what was left of the gang and built the Iron Ring: an underground fight circuit with five venues across the city. His rules: fists only, one fighter at a time.
Fight your way through each venue, beat its champion, and earn your shot at the Ringmaster himself.
A close-up, one-on-one fighter with the Paw Strike cast. Read every wind-up, then punch, block, parry, duck and weave.
Inspired by Punch-Out!! and Baki.

A game by Ghost22 Games
A passion project by Jason Nickens